Gamification in education : breakthroughs in research and practice /
"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual world...
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Corporate Authors: | |
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Published: |
Information Science Reference, an imprint of IGI Global,
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Publisher Address: | Hershey, PA : |
Publication Dates: | [2018] |
Literature type: | Book |
Language: | English |
Subjects: | |
Summary: |
"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual worlds, and educational computer games"-- |
Carrier Form: | xii, 677 pages : illustrations, maps, forms ; 29 cm |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781522551980 (hardcover) : 1522551980 (hardcover) 9781522551997 (ebook) 1522551999 (ebook) |
Index Number: | LB1029 |
CLC: |
G642.0 G424.1-39 |
Call Number: | G424.1-39/G192 |