Enhancing education and training initiatives through serious games /

"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management technique

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Bibliographic Details
Main Authors: Denholm, John, 1939-
Corporate Authors: IGI Global
Group Author: Lee-Davies, Linda.
Published: IGI Global,
Publisher Address: Hershey, Pa. :
Publication Dates: 2018.
Literature type: eBook
Language: English
Series: Advances in educational technologies and instructional design (AETID) book series
Subjects:
Online Access: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3689-5
Summary: "This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management technique
Carrier Form: 19 PDFs (xiv, 311 pages).
Bibliography: Includes bibliographical references and index.
ISBN: 9781522536901
Access: Restricted to subscribers or individual electronic text purchasers.
Index Number: LB1029
CLC: G424.1
Contents: Chapter 1. The case for serious games in education -- Chapter 2. Success factors in games for business and project management -- Chapter 3. Problem-based learning for training in project management -- Chapter 4. Academic training -- Chapter 5. The desig