Reality is broken:why games make us better and how they can change the world

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Bibliographic Details
Main Authors: McGonigal Jane.
Published: Penguin Press,
Publisher Address: New York
Publication Dates: 2011.
Literature type: Book
Language: English
Subjects:
Carrier Form: 388 p.: ill. ; 25 cm.
ISBN: 9781594202858 (cloth)
1594202850
Index Number: G899
CLC: G899-05
Call Number: G899-05/M146
Contents: Includes bibliographical references (p. [364]-378) and index.
Introduction: Reality is broken -- pt. One: Why games make us happy -- 1. What exactly is a game? -- 2. The rise of the happiness engineers -- 3. More satisfying work -- 4. Fun failure and better odds of success -- 5. Strong connectivity -- 6. Becoming a part of something bigger than ourselves -- pt. Two: Reinventing reality -- 7. The benefits of alternate realities -- 8. Leveling up in life -- 9. Fun with strangers -- 10. Happiness hacking -- pt. Three: How very big games can change the world -- 11. The engagement economy -- 12. Missions impossible -- 13. Collaboration superpowers -- 14. Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play.
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.