Reality is broken:why games make us better and how they can change the world
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Main Authors: | |
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Published: |
Penguin Press,
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Publisher Address: | New York |
Publication Dates: | 2011. |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | 388 p.: ill. ; 25 cm. |
ISBN: |
9781594202858 (cloth) 1594202850 |
Index Number: | G899 |
CLC: | G899-05 |
Call Number: | G899-05/M146 |
Contents: |
Includes bibliographical references (p. [364]-378) and index. Introduction: Reality is broken -- pt. One: Why games make us happy -- 1. What exactly is a game? -- 2. The rise of the happiness engineers -- 3. More satisfying work -- 4. Fun failure and better odds of success -- 5. Strong connectivity -- 6. Becoming a part of something bigger than ourselves -- pt. Two: Reinventing reality -- 7. The benefits of alternate realities -- 8. Leveling up in life -- 9. Fun with strangers -- 10. Happiness hacking -- pt. Three: How very big games can change the world -- 11. The engagement economy -- 12. Missions impossible -- 13. Collaboration superpowers -- 14. Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play. Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. |