Gender considerations and influence in the digital media and gaming industry /
"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided...
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Corporate Authors: | |
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Group Author: | ; |
Published: |
IGI Global,
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Publisher Address: | Hershey, Pa. : |
Publication Dates: | [2014] |
Literature type: | eBook |
Language: | English |
Subjects: | |
Online Access: |
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-6142-4 |
Summary: |
"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided by publisher. |
Carrier Form: | PDFs (311 pages) |
Bibliography: | Includes bibliographical references. |
ISBN: | 9781466661431 |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Index Number: | HD6054 |
CLC: | B844.5 |
Contents: | From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai -- Women and men in computer science: the role of gaming in their educational goals / Jill Denner, Eloy Ortiz, Linda Werner -- The only girl in the class!: female students' experiences of gaming courses and views of the industry / Lauren Elliott, Julie Prescott -- A look inside the current climate of the video game industry / Vachon M.C. Pugh -- The experiences of women working in the computer games industry: an in-depth qualitative study / Julie Prescott, Jan Bogg -- Career development among japanese female game developers: perspective from life stories of creative professionals / Masahito Fujihara -- Women's participation in the Australian digital content industry / Anitza Geneve -- Professional socialization in STEM academia and its gendered impact on creativity and innovation / Gloria-Sophia Warmuth, Edeltraud Hanappi-Egger -- Lessons from the STEM sector / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill, Adrienne Decker, Amber Settle -- Female game workers: career development, and aspirations / Julie Prescott, Jan Bogg. |