Gender considerations and influence in the digital media and gaming industry /

"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided...

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Bibliographic Details
Corporate Authors: IGI Global
Group Author: McGurren, Julie Elizabeth, 1972- (Editor); Prescott, Julie, 1975- (Editor)
Published: IGI Global,
Publisher Address: Hershey, Pa. :
Publication Dates: [2014]
Literature type: eBook
Language: English
Subjects:
Online Access: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-6142-4
Summary: "This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided by publisher.
Carrier Form: PDFs (311 pages)
Bibliography: Includes bibliographical references.
ISBN: 9781466661431
Access: Restricted to subscribers or individual electronic text purchasers.
Index Number: HD6054
CLC: B844.5
Contents: From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai -- Women and men in computer science: the role of gaming in their educational goals / Jill Denner, Eloy Ortiz, Linda Werner -- The only girl in the class!: female students' experiences of gaming courses and views of the industry / Lauren Elliott, Julie Prescott -- A look inside the current climate of the video game industry / Vachon M.C. Pugh -- The experiences of women working in the computer games industry: an in-depth qualitative study / Julie Prescott, Jan Bogg -- Career development among japanese female game developers: perspective from life stories of creative professionals / Masahito Fujihara -- Women's participation in the Australian digital content industry / Anitza Geneve -- Professional socialization in STEM academia and its gendered impact on creativity and innovation / Gloria-Sophia Warmuth, Edeltraud Hanappi-Egger -- Lessons from the STEM sector / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill, Adrienne Decker, Amber Settle -- Female game workers: career development, and aspirations / Julie Prescott, Jan Bogg.