Texturing & modeling : a procedural approach /

The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardw...

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Bibliographic Details
Corporate Authors: Elsevier Science & Technology
Group Author: Ebert, David S., 1964
Published: Morgan Kaufmann,
Publisher Address: San Francisco, Calif. :
Publication Dates: 2003.
Literature type: eBook
Language: English
Edition: Third edition.
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Subjects:
Online Access: http://www.sciencedirect.com/science/book/9781558608481
Summary: The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There a
Carrier Form: 1 online resource (xxiii, 687 pages) : illustrations (some color).
Bibliography: Includes bibliographical references (pages 629-652) and index.
ISBN: 0585457441
9780585457444
9781558608481
1558608486
Index Number: QA76
CLC: TP391.4
Contents: Introduction; Building Procedural Textures; Real-Time Programmable Shading by William R. Mark; Cellular Texturing; Advanced Antialiasing; Practical Methods for Texture Design; Procedural Modeling of Gases; Animating Solid Spaces; Volumetric Cloud Modeling with Implicit Functions; Issues and Strategies for Hardware Acceleration of Procedural Techniques; Procedural Synthesis of Geometry by John C. Hart; Noise, Hypertexture, Antialiasing, and Gesture; Real-Time Procedural Solid Texturing by John C. Hart; A Brief Introduction to Fractals; Fractal Solid Textures: Some Examples; Procedural Fractal