The art of videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how...

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Bibliographic Details
Main Authors: Tavinor, Grant
Published:
Literature type: Electronic eBook
Language: English
Series: New directions in aesthetics ; 10
Subjects:
Online Access: http://onlinelibrary.wiley.com/book/10.1002/9781444310177
Summary: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainm
Carrier Form: 1 online resource (231 pages).
Bibliography: Includes bibliographical references and index.
ISBN: 9781444310184 (electronic bk.)
1444310186 (electronic bk.)
1405187891 (hardcover : alk. paper)
9781405187893 (hardcover : alk. paper)
1405187883 (pbk. : alk. paper)
9781405187886 (pbk. : alk. paper)
9781444310177
1444310178
Index Number: GV1469
CLC: G899
Contents: The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.