Networking and online games understanding and engineering multiplayer Internet games /
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
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Main Authors: | |
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Group Author: | ; |
Published: |
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Literature type: | Electronic eBook |
Language: | English |
Subjects: | |
Online Access: |
http://onlinelibrary.wiley.com/book/10.1002/047003047X |
Summary: |
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. |
Carrier Form: | 1 online resource (ix, 218 pages) : illustrations |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
0470030461 9780470030462 9780470018576 0470018577 047003047X 9780470030479 |
Index Number: | QA76 |
CLC: | TP319:G899 |
Contents: | Networking and Online Games; Contents; Author Biographies; Acknowledgements; 1 Introduction; 2 Early Online and Multiplayer Games; 3 Recent Online and Multiplayer Games; 4 Basic Internet Architecture; 5 Network Latency, Jitter and Loss; 6 Latency Compensation Techniques; 7 Playability versus Network Conditions and Cheats; 8 Broadband Access Networks; 9 Where Do Players Come from and When?; 10 Online Game Traffic Patterns; 11 Future Directions; 12 Setting Up Online FPS Game Servers; 13 Conclusion; Index. |