Networking and online games understanding and engineering multiplayer Internet games /

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.

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Bibliographic Details
Main Authors: Armitage, Grenville
Group Author: Claypool, Mark; Branch, Philip
Published:
Literature type: Electronic eBook
Language: English
Subjects:
Online Access: http://onlinelibrary.wiley.com/book/10.1002/047003047X
Summary: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
Carrier Form: 1 online resource (ix, 218 pages) : illustrations
Bibliography: Includes bibliographical references and index.
ISBN: 0470030461
9780470030462
9780470018576
0470018577
047003047X
9780470030479
Index Number: QA76
CLC: TP319:G899
Contents: Networking and Online Games; Contents; Author Biographies; Acknowledgements; 1 Introduction; 2 Early Online and Multiplayer Games; 3 Recent Online and Multiplayer Games; 4 Basic Internet Architecture; 5 Network Latency, Jitter and Loss; 6 Latency Compensation Techniques; 7 Playability versus Network Conditions and Cheats; 8 Broadband Access Networks; 9 Where Do Players Come from and When?; 10 Online Game Traffic Patterns; 11 Future Directions; 12 Setting Up Online FPS Game Servers; 13 Conclusion; Index.