Serious games in personalized learning : new models for design and performance /

"Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for...

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Bibliographic Details
Main Authors: Martin, Scott M. (Author)
Group Author: Casey, James R. (Contributor); Kane, Stephanie (Contributor)
Published: Routledge,
Publisher Address: New York, NY :
Publication Dates: 2022.
Literature type: Book
Language: English
Subjects:
Summary: "Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game's effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools"--
Carrier Form: xiii, 290 pages : illustrations ; 23 cm
Bibliography: Includes bibliographical references and index.
ISBN: 9780367487508
0367487500
9780367483968
0367483963
Index Number: LB1029
CLC: G424.1
Call Number: G424.1/M383