Social simulation for a digital society : applications and innovations in computational social science /

Social Simulation for a Digital Society provides a cross-section of state-of-the-art research in social simulation and computational social science. With the availability of big data and faster computing power, the social sciences are undergoing a tremendous transformation. Research in computational...

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Bibliographic Details
Group Author: Payne, Diane
Published: Springer,
Publisher Address: Cham :
Publication Dates: [2019]
Literature type: Book
Language: English
Series: Springer Proceedings in Complexity,
Subjects:
Summary: Social Simulation for a Digital Society provides a cross-section of state-of-the-art research in social simulation and computational social science. With the availability of big data and faster computing power, the social sciences are undergoing a tremendous transformation. Research in computational social sciences has received considerable attention in the last few years, with advances in a wide range of methodologies and applications. Areas of application of computational methods range from the study of opinion and information dynamics in social networks, the formal modeling of resource us
Item Description: Chapter 9: Governance of Transitions. A Simulation Experiment on Urban Transportation.
Carrier Form: viii, 218 pages : illustrations (some color) ; 25 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9783030302979
3030302970
Index Number: H61
CLC: C03
Call Number: C03/S678
Contents: Intro; Contents; Chapter 1: Social Simulation for a Digital Society: Introduction; References; Part I: Philosophical and Technical Considerations; Chapter 2: Ontological Politics in a World of Political Ontologies: More Realistic (Human) Agents for the Anthropocene?; Introduction; Complex Problems and the Integration Imperative; Agent-Based Models and Qualitative Inquiry; A Philosophical and Sociological Critique; ABM's Methodological Individualism; Simplification Versus Messy Reality; Colonisation, Collaboration and Depictions Otherwise; Conclusion; References.
Chapter 3: The Art of Iterating: Update-Strategies in Agent-Based SimulationIntroduction; Background; Agent-Based Simulation; A Discrete Game: Prisoners Dilemma; A Continuous Game: Heroes & Cowards; Related Research; A New Terminology; ABS Properties; ABS Update-Strategy: Sequential; ABS Update-Strategy: Parallel; ABS Update-Strategy: Concurrent; ABS Update-Strategy: Actor; ABS Toolkits; Case Studies; Prisoners Dilemma; Heroes & Cowards; Conclusion and Future Research; References; Chapter 4: Using Parallel Computing to Improve the Scalability of Models with BDI Agents; Introduction.
Related WorksCognitive Agent Architectures; Parallelization of a Simulation; Parallel Cognitive and Emotional Architecture; Case Study; Conclusion; References; Part II: Applications to Norm Diffusion and Collective Action; Chapter 5: Information Diffusion as a Mechanism for Natural Evolution of Social Networks; Introduction; Model Design; Link Formation; Centrality as Influence; Preferential Attachment; Equivalent Influence; Link Decay; Model Proof of Concept: Social License to Operate; Model Validation and Discussion; Concluding Remarks; References.
Discussion and OutlookReferences; Chapter 8: The Venezuelan System of Potato Production: A Simulation Model to Understand Roots of Deficiencies; Introduction; The Venezuelan System of Production of Potatoes and Potato Seeds; The Growing of Potatoes and Potato Seeds; Actors and Resources of the Potato Production System; The SocLab Model of the SPP; Analysis of the Model; Structural Analysis; Simulation Results; Steadiness of the Actual Configuration; Towards a Fair SPP; Discussion and Conclusion; References; Part III: Applications in Geography and Urban Development.