Line drawings from 3D models : a tutorial /

This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, a...

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Bibliographic Details
Main Authors: Benard, Pierre (Author)
Corporate Authors: Now Publishers.
Group Author: Hertzmann, Aaron
Published: Now Publishers,
Publisher Address: Hanover, MA :
Publication Dates: [2019]
Literature type: Book
Language: English
Series: Foundations and Trends® in Computer Graphics and Vision, volume 11, number 1-2
Subjects:
Summary: This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, and creating stylized renderings and animations. Exact methods and hardware-accelerated fast methods are both described, and the trade-offs between different methods are discussed. The tutorial brings together and organizes material that, at present, is scattered throughout the literature. It also includes some novel explanations, and implementation tips. A thorough survey of the field of non-photorealistic 3D rendering is also included, covering other kinds of line drawings and artistic shading.
Carrier Form: 173 pages : illustrations (some color) ; 24 cm.
Bibliography: Includes bibliographical references (pages 151-173).
ISBN: 9781680835908
Index Number: T385
CLC: TP391.411
Call Number: TP391.411/B456
Contents: Introduction -- Image-space curves -- Mesh contours: definition and detection -- Mesh curve visibility -- Smooth surfaces as meshes -- Fast hardware-based extraction and visibility -- Parametric surfaces: contours and visibility -- Implicit surfaces: contours and visibility -- Stylized rendering and animation -- Conclusion -- Appendix A. Fundamentals of differential geometry -- Appendix B. Convex and concave contours -- Appendix C. Accurate numerical computation.