Communication games : the semiotic foundation of culture /

Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional herit...

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Bibliographic Details
Main Authors: Neiva, Eduardo
Corporate Authors: De Gruyter.
Published: De Gruyter Mouton,
Publisher Address: Berlin ; Boston :
Publication Dates: 2011.
©2007
Literature type: eBook
Language: English
Series: Approaches to applied semiotics [aas] ; volume 5
Subjects:
Online Access: http://dx.doi.org/10.1515/9783110897753
http://www.degruyter.com/doc/cover/9783110897753.jpg
Summary: Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.
Carrier Form: 1 online resource (xi, 306 pages).
Bibliography: Includes bibliographical references and index.
ISBN: 9783110897753
Index Number: P94
CLC: G206
Contents: Frontmatter --
Acknowledgments --
Contents --
Foreword --
Part 1. Canonical games --
Chapter 1. Conflict --
Chapter 2. Coordination --
Chapter 3. Contract --
Part 2. Ancestral games --
Chapter 4. Origin --
Chapter 5. Sex, signals --
Part 3. Individual games --
Chapter 6. Strategies --
Chapter 7. Players --
Afterword --
Notes --
References --
Index