Handbook of virtual humans
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, exp...
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Corporate Authors: | |
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Group Author: | ; |
Published: |
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Literature type: | Electronic eBook |
Language: | English |
Subjects: | |
Online Access: |
http://onlinelibrary.wiley.com/book/10.1002/0470023198 |
Summary: |
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. |
Carrier Form: | 1 online resource (xxiii, 443 pages) : illustrations |
Bibliography: | Includes bibliographical references (pages 400-436) and index. |
ISBN: |
0470023198 0470023163 9780470023167 9780470023198 0470023171 9780470023174 |
Index Number: | TJ211 |
CLC: | TP24 |
Contents: |
Handbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture. 3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation. 10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation. 15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology. |