Human motion understanding, modeling, capture and animation /

The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology t...

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Bibliographic Details
Group Author: Rosenhahn, Bodo.; Klette, Reinhard.; Metaxas, Dimitris N., 1962-
Published:
Literature type: Electronic eBook
Language: English
Series: Computational imaging and vision ; v. 36
Subjects:
Online Access: http://onlinelibrary.wiley.com/book/10.1002/9780470749555
Summary: The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, computer vision and computer graphics also benefit from defining goals aimed at solving problems in biomechanics. Besides interactions, all three areas also developed their own inherent research dynamics towards studying human motion. Researchers from all three of these.
Item Description: " ... based on a June 2006 workshop held in Dagstuhl, Germany"--Page ix.
Carrier Form: 1 online resource (x, 633 pages) : illustrations.
Bibliography: Includes bibliographical references and index.
ISBN: 9781402066931
1402066937
9781402066924
1402066929
9780470749555
0470749555
Index Number: TA1650
CLC: TP311.13
Contents: Understanding human motion: a historic review /
2D tracking:
The role of manifold learning in human motion analysis /
Recognition of action as a Bayesian parameter estimation problem over time /
The William Harvey code: mathematical analysis of optical flow computation for cardiac motion /
Detection and tracking of humans in single view sequences using 2D articulated model /
Learning:
Combining discrete and continuous 3D trackers /
Graphical models for human motion modelling /
3D human motion analysis in monocular video: techniques and challenges /
Spatially and temporally segmenting movement to recognize actions /
Topologically constrained idometric embedding /
2D-3D tracking:
Contours, optic flow, and prior knowledge: cues for capturing 3D human motion in videos /
Tracking clothed people /
An introduction to interacting simulated annealing /
Motion capture for interaction environments /
Markerless motion capture for biomechanical applications /
Biomechanics and applications:
Qualitative and quantitative aspects of movement: the discrepancy between clinical gait analysis and activities of daily life /
Imitation learning and transferring of human movement and hand grasping to adapt to environment changes /
Accurate and model-free pose estimation of crash test dummies /
Modelling and animation:
A relational approach to content-based analysis of motion capture data /
The representation of rigid body motions in the conformal model of geometric algebra /
Video-based capturing and rendering of people /
Interacting deformable objects /
From performance theory to character animation tools /