Scaling up learning for sustained impact : 8th European Conference, on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, September 17-21, 2013 : proceedings /
This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submiss...
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Corporate Authors: | ; |
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Group Author: | ; ; ; |
Published: |
Springer,
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Publisher Address: | Heidelberg : |
Publication Dates: | 2013. |
Literature type: | eBook |
Language: | English |
Series: |
Lecture notes in computer science ; 8095. |
Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-3-642-40814-4 |
Summary: |
This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections. The topics addressed include open educational resources (OER), massive open online courses (MOOC), schools of the future, orchestration of learning activities, learning networks, teacher networks, bring your own device (BYOD), social media, learning analytics, personalization, mobile learning, computer-supported collaborative learning, game-based and simulation-based learning, and learning design. |
Carrier Form: | 1 online resource (xxii, 650 pages) : illustrations. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9783642408144 (electronic bk.) 3642408141 (electronic bk.) |
Index Number: | LB1028 |
CLC: | G43-532 |
Contents: |
Invited Paper. Making Sense of MOOCs: The Evolution of Online Learning in Higher Education / Full Papers. Analysing the Impact of Built-In and External Social Tools in a MOOC on Educational Technologies / Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence / Analysis of Learners' Fieldtrip Talk during a Collaborative Inquiry Task / Teaching Low-Functioning Autistic Children: ABCD SW / Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace / 3D Interactive Applications on Tablets for Preschoolers: Exploring the Human Skeleton and the Senses / NLP-Based Heuristics for Assessing Participants in CSCL Chats / Research Evidence on the Impact of Technology-Enhanced Collaboration Scripts on Learning / An Environment to Support Collaborative Learning by Modding / When One Textbook Is Not Enough: Linking Multiple Textbooks Using Probabilistic Topic Models / Research on Collaborative Planning and Reflection - Methods and Tools in the Metafora Project / Understanding and Supporting Reflective Learning Processes in the Workplace: The CSRL Model / Rhythm Reading Exercises with PWGL / Which User Interactions Predict Levels of Expertise in Work-Integrated Learning? / Motivating Students or Teachers? / Shared Annotations: The Social Side of Exam Preparation / Interdisciplinary Cohesion of TEL - An Account of Multiple Perspectives / Learning Design Studio: Educational Practice as Design Inquiry of Learning / Usage Context-Boosted Filtering for Recommender Systems in TEL / Design Principles for Competence Management in Curriculum Development / An Investigation of Two Methods for the Technological Mediation of Collaborative Peer Feedback in Higher Education / Virtual Labs in Engineering Education: Modeling Perceived Critical Mass of Potential Adopter Teachers / Qualitative and Quantitative Evaluation of an Adaptive Course in GALE / Evaluating the Use of Open Badges in an Open Learning Environment / Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Activity Fosters Engagement among Older Users / Exploring LogiAssist - The Mobile Learning and Assistance Platform for Truck Drivers / Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour / Designing MOOCs for the Support of Multiple Learning Styles / Supporting Citizen Inquiry: An Investigation of Moon Rock / Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study / Teaching Logic through Web-Based and Gamified Quizzing of Formal Arguments / Short Papers. The Student-Role in the One-to-One Computing Classroom: Tensions between Teacher-Centred Learning and Student-Centred Learning / A Mobile Learning Community of Practice: Facilitating Conceptual Shifts in Pedagogy / Using Smartphones and QR Codes for Supporting Students in Exploring Tree Species / Using Educational Domain Models for Automatic Item Generation Beyond Factual Knowledge Assessment / Towards an Integrated Learning Design Environment / A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games / Motivational and Affective Aspects in Technology Enhanced Learning: Topics, Results and Research Route / A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration / What Happened to the Crossdisciplinarity of Technology-Enhanced Learning in 2004? / A Six-Step Guide to Persuasive Learning / Scaling Informal Learning: An Integrative Systems View on Scaffolding at the Workplace / Active Learners: Redesigning an Intelligent Tutoring System to Support Self-regulated Learning / Answering Confucius: The Reason Why We Complicate / Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game / Serious Games Adoption in Organizations - An Exploratory Analysis / LIM App: Reflecting on Audience Feedback for Improving Presentation Skills / Applying the Widget Paradigm to Learning Design: Towards a New Level of User Adoption / Identifying Problem-Based Scaffolding Patterns in an Online Forum for Construction Professionals / Demo Papers. Learning, Learning Analytics, Activity Visualisation and Open Learner Model: Confusing? / ARLearn / SynC-LD: Synchronous Collaborative IMS Learning Design Authoring on the Web / Blending Evidence and Users for TEL: An Overture / An Intelligent Tutoring System to Evaluate and Advise on Lexical Richness in Students Writings / A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning / Engaging Learning Technologies for the Classroom of Tomorrow / Signal Orchestration System for Face-to-Face Collaborative Learning Flows / GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality / Virtual Afghan Village as a Low-Cost Environment for Training Cultural Awareness in a Military Context / etiquetAR: Tagging Learning Experiences / Tracking a Collaborative Web2.0 E-Learning Environment / MentorChat: A Teacher-Configurable Conversational Agent That Promotes Students' Productive Talk / nQuire for the OpenScience Lab: Supporting Communities of Inquiry Learning / Poster Papers. On Self-adapting Recommendations of Curricula for an Individual Learning Experience / A Generative Computer Language to Customize Online Learning Assessments / Monitoring Learning in Children with Autism / From Geocaching to Mobile Persuasive Learning - Motivating the Interest in the Life and Work of Danish Author Kaj Munk / Detecting Discourse Creativity in Chat Conversations / IEEE-IST Academic: A Web-Based Educational Resources Case-Study / Semantic Social Sensing for Improving Simulation Environments for Learning / A Methodological Proposal to Design a Trace-Based System to Qualify Cognitive Features Inscribed in Digital Learning Resources / Towards an Integrated Model of Teacher Inquiry into Student Learning, Learning Design and Learning Analytics / Learning Instructional Design in a Project-Based, Technology-Enhanced Course / Enriching the Web for Vocabulary Learning / Digital Didactical Designs in iPad-Classrooms / A Hybrid Multi-recommender System for a Teaching and Learning Community for the Dual System of Vocational Education and Training / Reflective Learning in the Workplace: The Role of Emotion / Design and Implementation of Conversational Agents for Harvesting Feedback in eLearning Systems / A Context Modelling System and Learning Tool for Context-Aware Recommender Systems / Sharing the Burden: Introducing Student-Centered Orchestration in Across-Spaces Learning Situations / Virtual Communities of Practice in Academia: Automated Analysis of Collaboration Based on the Social Knowledge-Building Model / Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR / Detecting Implicit References in Chats Using Semantics / Learning with E-Flashcards - Does It Matter? / Interdisciplinary Knowledge Creation in Technology - Enhanced Learning / Evaluating System Functionality in Social Personalized Adaptive E-Learning Systems / JACK Revisited: Scaling Up in Multiple Dimensions / Evaluating Relevance of Educational Resources of Social and Semantic Web / Designing Computational Systems for Serendipity in Learning / Designing Scalable Informal Learning Solutions with Personas: A Pilot Study in the Healthcare Sector / Enabling Educators to Design Serious Games - A Serious Game Logic and Structure Modeling Language / Re-engineering the Uptake of ICT in Schools / |