Gaming programs for all ages at the library : a practical guide for librarians /

"Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities"-...

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Bibliographic Details
Main Authors: Bruno, Tom, 1972- (Author)
Published: Rowman & Littlefield,
Publisher Address: Lanham :
Publication Dates: [2018]
Literature type: Book
Language: English
Series: Practical guides for librarians ; number 50.
Subjects:
Summary: "Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities"--
Carrier Form: xvii, 135 pages : illustrations ; 28 cm.
Bibliography: Includes bibliographical references (pages 127-129) and index.
ISBN: 9781538108208 (paperback) :
1538108208 (paperback)
Index Number: Z716
CLC: G252
Call Number: G252/B898
Contents: A short history and survey of gaming in libraries -- Making your case for library gaming programming with stakeholders -- How to acquire games and gaming materials for your library with minimal overhead cost -- How to circulate your library gaming collection and live to tell the tale -- How to create, evaluate and assess gaming programming for your library -- How to implement board game programming in your library -- How to implement video game programming in your library -- How to support Pokémon GO and other augmented reality games at your library -- Role-playing games in the library -- How to run a library trivia event -- How to leverage your makerspace to help bolster your library gaming program.