Human-computer interaction-- INTERACT 2013 : 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, proceedings. Part III /

The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 53 papers included in the third volume are organized in topical sections on mob...

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Bibliographic Details
Corporate Authors: International Conference on Human-Computer Interaction (International Federation for Information Processing) Cape Town, South Africa); SpringerLink (Online service)
Group Author: Kotzé, Paula, 1956-; Marsden, Gary; Lindgaard, Gitte; Wesson, Janet; Winckler, Marco
Published: Springer,
Publisher Address: Heidelberg :
Publication Dates: 2013.
Literature type: eBook
Language: English
Series: Lecture Notes in Computer Science ; 8119
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI
Subjects:
Online Access: http://dx.doi.org/10.1007/978-3-642-40477-1
Summary: The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 53 papers included in the third volume are organized in topical sections on mobile usage and techniques, mobile UX and privacy concerns, model-based user interface design, multimodal user interface design, multimodality, cross-platform studies, narratives in design, navigation aids, novel user interfaces, passwords: e-authentication, physical ergonomics, road safety, seniors and usability, social behaviour, collaboration and presence, social collaborative interaction, social media, and software development.
Item Description: International conference proceedings.
Includes author index.
Carrier Form: 1 online resource (xxx, 797 pages) : illustrations.
ISBN: 9783642404771 (electronic bk.)
3642404774 (electronic bk.)
Index Number: QA76
CLC: TP11-532
Contents: Long and Short Papers (Continued).
Mobile Usage and Techniques.
Designing Mobile Phone Interfaces for Age Diversity in South Africa: "One-World" versus Diverse "Islands" /
PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays /
Situating Asynchronous Voice in Rural Africa /
Mobile UX and Privacy Concerns.
A Field Trial on Mobile Crowdsourcing of News Content Factors Influencing Participation /
Nudging People Away from Privacy-Invasive Mobile Apps through Visual Framing /
The Impact of Encumbrance on Mobile Interactions /
Model-Based User Interface Design.
Conception of Ambiguous Mapping and Transformation Models /
Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: A Protocol Analysis /
Model-Based Self-explanatory UIs for Free, but Are They Valuable? /
Multimodal User Interface Design.
Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control /
Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface /
When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control /
Multimodality, Cross-Platform Studies.
3D Visualization and Multimodal Interaction with Temporal Information Using Timelines /
Activity Theory as a Tool for Identifying Design Patterns in Cross-Modal Collaborative Interaction /
Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications /
On-Line Sketch Recognition Using Direction Feature /
Narratives in Design.
Beyond Rhetoric to Poetics in IT Invention /
Storytelling in Visual Analytics Tools for Business Intelligence /
Using Narrative Research and Portraiture to Inform Design Research /
Navigation Aids.
Hoptrees: Branching History Navigation for Hierarchies /
User-Centric vs. System-Centric Evaluation of Recommender Systems /
Video Navigation with a Personal Viewing History /
Novel User Interfaces.
A New Approach to Walking in Place /
Disambiguation Canvas: A Precise Selection Technique for Virtual Environments /
Full Semantic Transparency: Overcoming Boundaries of Applications /
Passwords: e-Authentication.
A Comprehensive Study of the Usability of Multiple Graphical Passwords /
Security for Diversity: Studying the Effects of Verbal and Imagery Processes on User Authentication Mechanisms /
Survival of the Shortest: A Retrospective Analysis of Influencing Factors on Password Composition /
Travel Routes or Geography Facts? An Evaluation of Voice Authentication User Interfaces /
Physical Ergonomics.
Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace /
Modeless Pointing with Low-Precision Wrist Movements /
Wands Are Magic: A Comparison of Devices Used in 3D Pointing Interfaces /
Road Safety.
Assisting the Driver with Distance Estimation: Usability Evaluation of Graphical Presentation Alternatives for Local Traffic Events /
Culturally Independent Gestures for In-Car Interactions /
Don't Text While Driving: The Effect of Smartphone Text Messaging on Road Safety during Simulated Driving /
Seniors and Usability.
Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces /
Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well /
Question-Answer Cards for an Inclusive Micro-tasking Framework for the Elderly /
Social Behaviour, Collaboration and Presence.
An Experimental Study of Chinese Shopping Related Sharing Behaviors /
Perceptions of Facebook Privacy and Career Impression Management /
Simplifying Remote Collaboration through Spatial Mirroring /
Social Influence from Personalized Recommendations to Trusting Beliefs of Websites: Intermediate Role of Social Presence /
Social Network Users' Religiosity and the Design of Post Mortem Aspects /
Social Collaborative Interaction.
A Tale of Two Puppets, Two Avatars and Two Countries /
Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design /
Likeness and Dealbreakers: Interpreting Interpersonal Compatibility from Online Music Profiles /
Paraplay: Exploring Playfulness Around Physical Console Gaming /
Social Media.
Exploring Twitter Interactions through Visualization Techniques: Users Impressions and New Possibilities /
Helping Me Helping You: Designing to Influence Health Behaviour through Social Connections /
Who Would Pay for Facebook? Self Esteem as a Predictor of User Behavior, Identity Construction and Valuation of Virtual Possessions /
Software Development.
Authoring Support for Post-WIMP Applications /
Existing but Not Explicit - The User Perspective in Scrum Projects in Practice /
Fast Train to DT: A Practical Guide to Coach Design Thinking in Software Industry /