Gaming Lives in the Twenty-First Century Literate Connections /

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Bibliographic Details
Group Author: Selfe, Cynthia L.; Hawisher, Gail E.; Gee, James Paul.
Published:
Literature type: Electronic Software eBook
Language: English
Subjects:
Online Access: http://www.palgraveconnect.com/doifinder/10.1057/9780230601765
Item Description: Ebook.
Originally published in: 2007.
Carrier Form: 288 p.
ISBN: 9781403972194
9780230601765 :
0230601766 :
CLC: G44
Contents: Foreword - James P. Gee * Introduction - Cynthia L. Selfe & Gail E. Hawisher * Part I: Gaming and Literacy * Computer Gaming as Literacy - Cynthia L.Selfe, Anne Mareck & Josh Gardiner * Gaming as Literacy: Grow as You Go - Beth Powell & John Reeve * Gaming, Class, Culture, and Literacy Learning - Iswari Pandey * Found in Translation: Cultural Literacy, Language Acquisition, and Narrative Comprehension in the Advanced Gamer - Erin Smith & Eve Deitsch * Part II: Gaming and Difference * Racing toward Representation: An Understanding of Racial Representation in Video Games - Samantha Blackmon * Taking Flight: Learning Difference Meets Gaming Literacies - Matthew A. Bunce, Marjorie G. Hebert & J. Christopher Collins * Queer Role Playing: Gaming and Sexual Literacy - Jonathan Alexander & Mark McCoy * Part III: The Social Dimensions of Gaming * Gaming and Narrative - Debra Journet * Gaming, Agency, and Imagination: Locating Gaming within a Larger Constellation of Literacies Aimed at Rewriting the World - Deanna McGaughey & Russell Summers * Reading Popular Culture through Video Games: One Gamer's View of His Learning and Literacy with Video Games - Aaron Toscano & Matthew Crady * Gaming, Literacy, and Family - Sonya Borton * Part IV: Gaming and Gender * Gaming, Gender, and Literate Practices - Gail E. Hawisher * Game Playing Girls - Pamela Takayoshi * Relationship Gaming and Identity: Stephanie and Josh - JoAnn Griffin * Text-Based Gaming - Daniel Keller * Part IV: Gaming across Time * Caucus Race: Three Generations Think about Books, Games, and Lewis Carroll - Stuart Moulthrop * Dungeons, Dragons, and Discretion: A Gateway to Gaming, Technology, and Literacy - Susan Wright, Stephanie Fleischer, Matthew Lee Barnes, Clayton Daniel Fleischer & Cynthia L. Selfe * Gaming and Spirituality - John Branscum.