The business of indie games : everything you need to know to conquer the indie games industry /

"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate...

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Bibliographic Details
Main Authors: Josef, Alex
Group Author: Lepp, Alex Van; Carper, Marshal D.
Published: CRC Press,
Publisher Address: Boca Raton, FL :
Publication Dates: 2022.
Literature type: Book
Language: English
Edition: First edition.
Subjects:
Summary: "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--
Carrier Form: xxi, 266 pages : illustrations (chiefly color) ; 24 cm
Bibliography: Includes bibliographical references (pages 251-257) and index.
ISBN: 9781032104218
103210421X
Index Number: HD9993
CLC: G898.3
Call Number: G898.3/J831
Contents: Introduction -- Part 1. How the Indie Video Game Industry Works -- Part 2. Pre Development Choices -- Part 3. Pitches and Publishing Deals -- Part 4. The Road to Release -- Part 5. Post-Release.