Law, video games, virtual realities : playing law /

"This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifie...

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Bibliographic Details
Group Author: Mitchell, Dale, 1951- (Editor); Pearson, Ashley (Ashley J.) (Editor); Peters, Timothy D. (Editor)
Published: Routledge,
Publisher Address: Abingdon, Oxon ; New York, NY :
Publication Dates: 2024.
Literature type: Book
Language: English
Series: Tech nomos
Subjects:
Summary: "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"--
Carrier Form: viii, 313 pages : illustrations ; 24 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9781032054971
1032054972
9781032054988
1032054980
Index Number: K3705
CLC: D912.16
G898.3-05
Call Number: G898.3-05/L416
Contents: Introduction : playing law /
Towards a legal ludology : language games, playful magic, and the game of law /
Invisible walls : facts and freedom in coded space /
Emergent governance from polycentric order in virtual reality social spaces /
Emergent systems : virtuality, legality, formality /
Decoding legal (un)certainty in Doki Doki Literature Club! /
Playing with borders : using video games to bring emotion into the law classroom /
One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI /
Playing the world picture : Sid Meier's Civilization and the Law of Abstraction /
A minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask /
Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice /
Law among chaos : an anti-Schmittian reading of Skyrim /
Grand theft neoliberalism /
Terra nullius : claiming land on civilization's empty earth /
Game over : on emptying the public square /