Immersive technologies to accelerate innovation : how virtual and augmented reality enables the co-creation of concepts /
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Main Authors: | |
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Corporate Authors: | |
Group Author: | |
Published: |
ISTE Ltd / John Wiley and Sons Inc,
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Publisher Address: | Hoboken : |
Publication Dates: | 2021. |
Literature type: | eBook |
Language: | English |
Series: |
Innovation, entrepreneurship, management series. Smart innovation set ;
volume 38 |
Subjects: | |
Online Access: |
https://onlinelibrary.wiley.com/doi/book/10.1002/9781119887294 |
Item Description: | Description based on print version record. |
Carrier Form: |
1 online resource (194 pages). Also available in print. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781119887294 (electronic book) 9781786307705 |
CLC: | F406.3 |
Contents: | Innovation Management: Issues and Key Points for a Vital and Strategic Process -- Creativity and Cognition: Factors and Biases of Mental Processes Involved in Creative Activities -- Physical and Virtual Environments and their Influence on Creativity -- User-Centered Innovation Methods: Design Thinking, Double Diamond, Lean UX and Time to Concept -- Some Creative Problem-Solving Methods: TRIZ, C-K, CPS, Design Sprint -- All-Terrain Ideation Techniques: Brainstorming, Brainwriting, Brainsketching, Bodystorming and Immersive-Storming -- Immersive Tools for Every Innovative Situation -- A Successful Immersive Experience for More Creativity -- Conclusion -- References -- Index -- Other titles from iSTE in Innovation, Entrepreneurship and Management. |