Handbook of digital games /
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...
Saved in:
Group Author: | ; |
---|---|
Published: |
IEEE Press,
|
Publisher Address: | Hoboken, New Jersey : |
Publication Dates: | [2014] |
Literature type: | Book |
Language: | English |
Subjects: | |
Summary: |
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- |
Carrier Form: | xi, 767 pages : illustrations ; 25 cm |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781118328033 (hardback) : 1118328035 (hardback) |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/H236 |