Handbook of digital games /

"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...

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Bibliographic Details
Group Author: Angelides, Marios C. (Editor); Agius, Harry (Editor)
Published: IEEE Press,
Publisher Address: Hoboken, New Jersey :
Publication Dates: [2014]
Literature type: Book
Language: English
Subjects:
Summary: "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
Carrier Form: xi, 767 pages : illustrations ; 25 cm
Bibliography: Includes bibliographical references and index.
ISBN: 9781118328033 (hardback) :
1118328035 (hardback)
Index Number: GV1469
CLC: G898.3
Call Number: G898.3/H236