Serious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013 : proceedings /

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed a...

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Bibliographic Details
Corporate Authors: SGDA 2013 Trondheim, Norway); SpringerLink (Online service)
Group Author: Ma, Minhua; Oliveira, Manuel Fradinho; Petersen, Sobah; Hauge, Jannicke Baalsrud
Published: Springer,
Publisher Address: Heidelberg :
Publication Dates: [2013]
Literature type: eBook
Language: English
Series: Lecture notes in computer science, 8101
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics
Subjects:
Online Access: http://dx.doi.org/10.1007/978-3-642-40790-1
Summary: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Carrier Form: 1 online resource (xii, 321 pages) : illustrations.
Bibliography: Includes bibliographical references and index.
ISBN: 9783642407901 (electronic bk.)
3642407900 (electronic bk.)
Index Number: LB1029
CLC: TP317.6-532
Contents: Games for Health.
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder /
Dementia Games: A Literature Review of Dementia-Related Serious Games /
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline /
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings /
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study /
Towards a Serious Game for Trauma Treatment /
Game Design for All: The Example of Hammer and Planks /
Games for Education and Training.
Learning by Playing and Learning by Making /
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education /
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform /
Work Safety and Health Games-Based Learning /
Learning Efficacy of the 'Hazard Recognition' Serious Game /
Serious Gaming in Manufacturing Education /
The Rake and the X /
Games for Other Purposes.
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design /
Supporting Crisis Training with a Mobile Game System /
Serious Game for Quantum Research /
The Evaluation of Serious Games Supporting Creativity through Student Labs /
HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students /
Serious Game Modules for Entertainment Games /
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC) /
Game Design and Theories.
Simulating Ability: Representing Skills in Games /
Design for Transfer /
Designing Well with Others /
An Emerging Model of Creative Game-Based Learning /
Exploiting Psychological Needs to Increase Motivation for Learning /
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives /
Using Learning Games to Meet Learning Objectives /
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations /
Gaming Interface.
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? /
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment /
Policy Matters.
Serious Games in a European Policy Context /