The routledge companion to video game studies /
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to...
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Group Author: | ; |
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Published: |
Routledge,
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Publisher Address: | New York, NY : |
Publication Dates: | 2014. |
Literature type: | Book |
Language: | English |
Series: |
Routledge companions
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Subjects: | |
Summary: |
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new persp |
Carrier Form: | xxiv, 518 pages : illustrations ; 26 cm. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9780415533324 (hardback) : 0415533325 (hardback) |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/R869 |
Contents: |
Machine generated contents note: pt. I Technological Aspects -- 1.Artifact / Olli Sotamaa -- 2.Artificial Intelligence / Robin Johnson -- 3.Controllers / Sheila C. Murphy -- 4.Emulation / Simon Dor -- 5.Interface / Vincent Mauger -- 6.Platforms / Bobby Schweizer -- 7.Resolution / Mark J. P. Wolf -- pt. II Formal Aspects -- 8.Art and Aesthetics / Grant Tavinor -- 9.Color / Simon Niedenthal -- 10.Conventions / Bernard Perron -- 11.Game Design / Richard Rouse -- 12.Dimensionality / John Sharp -- 13.Levels / Martin Picard -- 14.Perspective / John Sharp -- 15.Sound / Mark Grimshaw -- 16.Worlds / Contents note continued: 26.Repetition / Christopher Hanson -- 27.Single-Player/Multiplayer / Lee Knuttila -- pt. IV Generic Aspects -- 28.Action / Dominic Arsenault -- 29.Adventure / Clara Fernandez-Vara -- 30.Role-playing / Andrew Burn -- 31.Shooting / Gerald Voorhees -- 32.Simulation / Seth Giddings -- 33.Sports / Andrew Baerg -- 34.Strategy / Simon Dor -- pt. V Cultural Aspects -- 35.Convergence / Robert Alan Brookey -- 36.Culture / Frans Mayra -- 37.Cut-scenes / Rune Klevjer -- 38.Death / Karin Wenz -- 39.Education / Richard E. Ferdig -- 40.Media Ecology / Kevin Schut -- 41.Research / D Contents note continued: 51.Cognition / Andreas Gregersen -- 52.Emergence / Joris Dormans -- 53.Fiction / Grant Tavinor -- 54.Ideology / Mark Hayse -- 55.Immersion / Carl Therrien -- 56.Meaning / Christopher A. Paul -- 57.Ethics / Mark Hayse -- 58.Narratology / Dominic Arsenault -- 59.Ontology / Espen Aarseth -- 60.Transcendence / Mark Hayse. |