The routledge companion to video game studies /

"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to...

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Bibliographic Details
Group Author: Wolf, Mark J. P; Perron, Bernard
Published: Routledge,
Publisher Address: New York, NY :
Publication Dates: 2014.
Literature type: Book
Language: English
Series: Routledge companions
Subjects:
Summary: "The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new persp
Carrier Form: xxiv, 518 pages : illustrations ; 26 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9780415533324 (hardback) :
0415533325 (hardback)
Index Number: GV1469
CLC: G898.3
Call Number: G898.3/R869
Contents: Machine generated contents note: pt. I Technological Aspects -- 1.Artifact / Olli Sotamaa -- 2.Artificial Intelligence / Robin Johnson -- 3.Controllers / Sheila C. Murphy -- 4.Emulation / Simon Dor -- 5.Interface / Vincent Mauger -- 6.Platforms / Bobby Schweizer -- 7.Resolution / Mark J. P. Wolf -- pt. II Formal Aspects -- 8.Art and Aesthetics / Grant Tavinor -- 9.Color / Simon Niedenthal -- 10.Conventions / Bernard Perron -- 11.Game Design / Richard Rouse -- 12.Dimensionality / John Sharp -- 13.Levels / Martin Picard -- 14.Perspective / John Sharp -- 15.Sound / Mark Grimshaw -- 16.Worlds /
Contents note continued: 26.Repetition / Christopher Hanson -- 27.Single-Player/Multiplayer / Lee Knuttila -- pt. IV Generic Aspects -- 28.Action / Dominic Arsenault -- 29.Adventure / Clara Fernandez-Vara -- 30.Role-playing / Andrew Burn -- 31.Shooting / Gerald Voorhees -- 32.Simulation / Seth Giddings -- 33.Sports / Andrew Baerg -- 34.Strategy / Simon Dor -- pt. V Cultural Aspects -- 35.Convergence / Robert Alan Brookey -- 36.Culture / Frans Mayra -- 37.Cut-scenes / Rune Klevjer -- 38.Death / Karin Wenz -- 39.Education / Richard E. Ferdig -- 40.Media Ecology / Kevin Schut -- 41.Research / D
Contents note continued: 51.Cognition / Andreas Gregersen -- 52.Emergence / Joris Dormans -- 53.Fiction / Grant Tavinor -- 54.Ideology / Mark Hayse -- 55.Immersion / Carl Therrien -- 56.Meaning / Christopher A. Paul -- 57.Ethics / Mark Hayse -- 58.Narratology / Dominic Arsenault -- 59.Ontology / Espen Aarseth -- 60.Transcendence / Mark Hayse.