Gaming globally Production, play, and place /
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Sing...
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Group Author: | ; |
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Published: |
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Literature type: | Electronic Software eBook |
Language: | English |
Series: |
Critical media studies
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Subjects: | |
Online Access: |
http://www.palgraveconnect.com/doifinder/10.1057/9781137006332 |
Summary: |
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. |
Item Description: |
Electronic book text. Epublication based on: 9781137006325, 2012. |
Carrier Form: | 292 p. : 15 figures, 4. |
ISBN: |
9781137006325 9781137006332 : 1137006331 : |
CLC: | G206.2 |
Contents: | Introduction--N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally-- R. Nichols Women in Video Games: The Case of Hardware Production and Promotion-- N.B. Huntemann Redefining the Console for the Global, Networked Era-- B. Aslinger Snapshot 1: Video Game Development in Brazil-- J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina-- A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture-- S.C. Duncan Heterogeneity in Game Histories-- P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China-- L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games-- M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics-- B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia-- J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture-- A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry-- C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States-- C.A. Kocurek Space Wars: The Politics of Games Production in Europe-- A. Kerr Internet Development and the Commercialization of Online Gaming in China-- P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond-- V. Sisler. |