Gaming globally Production, play, and place /

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Sing...

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Bibliographic Details
Group Author: Huntemann, Nina B.; Aslinger, Ben.
Published:
Literature type: Electronic Software eBook
Language: English
Series: Critical media studies
Subjects:
Online Access: http://www.palgraveconnect.com/doifinder/10.1057/9781137006332
Summary: Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Item Description: Electronic book text.
Epublication based on: 9781137006325, 2012.
Carrier Form: 292 p. : 15 figures, 4.
ISBN: 9781137006325
9781137006332 :
1137006331 :
CLC: G206.2
Contents: Introduction--N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally-- R. Nichols Women in Video Games: The Case of Hardware Production and Promotion-- N.B. Huntemann Redefining the Console for the Global, Networked Era-- B. Aslinger Snapshot 1: Video Game Development in Brazil-- J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina-- A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture-- S.C. Duncan Heterogeneity in Game Histories-- P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China-- L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games-- M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics-- B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia-- J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture-- A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry-- C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States-- C.A. Kocurek Space Wars: The Politics of Games Production in Europe-- A. Kerr Internet Development and the Commercialization of Online Gaming in China-- P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond-- V. Sisler.