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What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop o...
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Main Authors: | |
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Published: |
Yearling, an imprint of Random House Children's Books,
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Publisher Address: | New York, NY : |
Publication Dates: |
2017. ©2016 |
Literature type: | Book |
Language: | English |
Edition: | First Yearling edition. |
Subjects: | |
Summary: |
What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it's another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Using his specially honed skills, Ted sets off to win the greatest game he's ever played, with help from h |
Carrier Form: | 310 pages : 20 cm |
ISBN: |
9781101931905 (paperback) : 1101931906 (paperback) |
Index Number: | PZ7 |
CLC: | I712.84 |
Call Number: | I712.84/M345-9 |