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What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop o...

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Bibliographic Details
Main Authors: Markell, Denis
Published: Yearling, an imprint of Random House Children's Books,
Publisher Address: New York, NY :
Publication Dates: 2017.
©2016
Literature type: Book
Language: English
Edition: First Yearling edition.
Subjects:
Summary: What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it's another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Using his specially honed skills, Ted sets off to win the greatest game he's ever played, with help from h
Carrier Form: 310 pages : 20 cm
ISBN: 9781101931905 (paperback) :
1101931906 (paperback)
Index Number: PZ7
CLC: I712.84
Call Number: I712.84/M345-9