Machine, platform, crowd : harnessing our digital future /
"We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know w...
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Main Authors: | |
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Group Author: | |
Published: |
W.W. Norton & Company,
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Publisher Address: | New York, NY : |
Publication Dates: | [2017] |
Literature type: | Book |
Language: | English |
Edition: | First edition. |
Subjects: | |
Summary: |
"We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives."-- |
Item Description: | Includes index. |
Carrier Form: | 402 pages : illustrations ; 25 cm |
ISBN: |
9780393254297 0393254291 |
Index Number: | HC79 |
CLC: | F062.5 |
Call Number: | F062.5/M113 |
Contents: | The triple revolution -- Mind and machine -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- Product and platform -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game: why platforms excel -- Do products have a prayer? -- Core and crowd -- That escalated quickly: the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation. |