Real life in real time : live streaming culture /

Some consider live streaming--the broadcasting of video and/or audio footage live online--simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persau...

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Bibliographic Details
Group Author: Brewer, Johanna (Johanna Marie) (Editor); Ruberg, Bonnie, 1985- (Editor); Cullen, Amanda L. L. (Editor); Persaud, Christopher J. (Editor)
Published: The MIT Press,
Publisher Address: Cambridge, Massachusetts :
Publication Dates: [2023]
Literature type: Book
Language: English
Subjects:
Summary: Some consider live streaming--the broadcasting of video and/or audio footage live online--simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more.While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Carrier Form: xv, 336 pages : illustrations ; 23 cm
Bibliography: Includes bibliographical references and index.
ISBN: 9780262545655
0262545659
Index Number: HM851
CLC: G206.2-05
Call Number: G206.2-05/R288
Contents: The revolution is streaming live : cultural perspectives on the age of live streaming /
Streaming beyond video games.
How camming made streaming : retelling the history of live streaming through webcam modeling /
"Calling all the cattle" : music live streams during the COVID-19 pandemic in Brazil /
Mental health live : an ethnographic study of the mental health of twitch streamers during COVID /
Live streamed surgeries, medical media's racial and gendered logics, and patient agency within Misogynoir /
Tackling toxicity in real time.
"Breaking news : streamers don't wanna do the horizontal tango with you" /
How we learned to stop SWAT-ing and love the (Zoom-)bomb : creative responses to toxicity /
Precarity and privilege : the white politics of board game streamers /
Toxic community policing ; weaponizing moderation tools on twitch /
Broadcasting gender and sexuality.
The friendly, funny, and bizarre queer on live : queer live streaming in South Korea /
Tip the queens! Black girl magic and streaming queer pleasures /
Babyrage : playing while pregnant in live streaming /
Shout-outed : pronoun hazards in live streamed eSports events (a conversation with Sasha "Magi" Sullivan) /
Designing the live aesthetic.
"We play dungeons & dragons!" : how actual play live streams have (re)shaped the D&D gaming community /
A year in the arena : academic live streaming and competitive play /
"Thou shall never use a fire stone on Eevee" : Twitch plays Pokémon and the articulation of game brands as cultural texts /
Emoting culture on Twitch.TV : the removal and reinstatement of PogChamp /
Revolutionizing cultural production.
Live streaming as a cultural Industry /
Cultures of precarity and "grinding" for audiences on Twitch.TV /
Games done quick, organizational presence, and speedrunning identity /
Seeing like the streamers : reprogramming the Panopticon /