The art of game design:a book of lenses

Saved in:
Bibliographic Details
Main Authors: Schell Jesse
Published: Elsevier/Morgan Kaufmann,
Publisher Address: Amsterdam Boston
Publication Dates: c2008.
Literature type: Book
Language: English
Subjects:
Carrier Form: xxx, 489 p.: ill. ; 24 cm.
ISBN: 9780123694966 (pbk. : alk. paper)
0123694965 (pbk. : alk. paper)
Index Number: G899
CLC: G899
TS952.83
Call Number: G899/S322
Contents: Includes bibliographical references (p. 477-479) and index.
In the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures