The art of game design:a book of lenses
Saved in:
Main Authors: | |
---|---|
Published: |
Elsevier/Morgan Kaufmann,
|
Publisher Address: | Amsterdam Boston |
Publication Dates: | c2008. |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | xxx, 489 p.: ill. ; 24 cm. |
ISBN: |
9780123694966 (pbk. : alk. paper) 0123694965 (pbk. : alk. paper) |
Index Number: | G899 |
CLC: |
G899 TS952.83 |
Call Number: | G899/S322 |
Contents: |
Includes bibliographical references (p. 477-479) and index. In the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures |