Mathematics for Computer Graphics /
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general intr...
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Main Authors: | |
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Corporate Authors: | |
Published: |
Springer London : Imprint: Springer,
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Publisher Address: | London : |
Publication Dates: | 2017. |
Literature type: | eBook |
Language: | English |
Edition: | Fifth edition. |
Series: |
Undergraduate Topics in Computer Science,
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Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-1-4471-7336-6 |
Summary: |
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new |
Carrier Form: | 1 online resource (505 pages) : illustrations. |
ISBN: | 9781447173366 |
Index Number: | T385 |
CLC: | TP391.41 |
Contents: | Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion. |