Transactions on edutainment IX /

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Bibliographic Details
Corporate Authors: SpringerLink (Online service)
Group Author: Pan, Zhigeng (Editor)
Published: Springer,
Publisher Address: Berlin ; New York :
Publication Dates: 2013.
Literature type: eBook
Language: English
Series: Lecture notes in computer science, 7544
Subjects:
Online Access: http://dx.doi.org/10.1007/978-3-642-37042-7
Summary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Item Description: Includes author index.
Carrier Form: 1 online resource.
ISBN: 9783642370427 (electronic bk.)
364237042X (electronic bk.)
Index Number: QA76
CLC: G434
Contents: Papers from VS-Games 2011.
The Periodic Table of Elements via an XNA-Powered Serious Game /
Digital Storytelling within Virtual Environments: "The Battle of Thermopylae" /
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation /
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population /
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds /
Virtual Customers in a Multiagent Training Application /
Game Based Early Programming Education: The More You Play, the More You Learn /
Story Guided Virtual Environments in Educational Applications /
Regular Papers.
Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya /
Effects of RPG on Middle School Players' Intrapersonal Intelligence /
Implementation of Lushan Virtual Digital Plant Museum /
Pedestrian Detection Based on Kernel Discriminative Sparse Representation /
The Design and Implementation of Computer-Aided Chinese Medicated Diet System /
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius /
Real-Time Rendering Framework in the Virtual Home Design System /
Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning /
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking /
A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement /
Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study /
A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization /
The Boom and Bust and Boom of Educational Games /