Transactions on edutainment IX /
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Saved in:
Corporate Authors: | |
---|---|
Group Author: | |
Published: |
Springer,
|
Publisher Address: | Berlin ; New York : |
Publication Dates: | 2013. |
Literature type: | eBook |
Language: | English |
Series: |
Lecture notes in computer science,
7544 |
Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-3-642-37042-7 |
Summary: |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas. |
Item Description: | Includes author index. |
Carrier Form: | 1 online resource. |
ISBN: |
9783642370427 (electronic bk.) 364237042X (electronic bk.) |
Index Number: | QA76 |
CLC: | G434 |
Contents: |
Papers from VS-Games 2011. The Periodic Table of Elements via an XNA-Powered Serious Game / Digital Storytelling within Virtual Environments: "The Battle of Thermopylae" / Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation / An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population / Course Lectures as Problem-Based Learning Interventions in Virtual Worlds / Virtual Customers in a Multiagent Training Application / Game Based Early Programming Education: The More You Play, the More You Learn / Story Guided Virtual Environments in Educational Applications / Regular Papers. Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya / Effects of RPG on Middle School Players' Intrapersonal Intelligence / Implementation of Lushan Virtual Digital Plant Museum / Pedestrian Detection Based on Kernel Discriminative Sparse Representation / The Design and Implementation of Computer-Aided Chinese Medicated Diet System / Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius / Real-Time Rendering Framework in the Virtual Home Design System / Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning / Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking / A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement / Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study / A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization / The Boom and Bust and Boom of Educational Games / |