Gaming lives in the twenty-first century:literate connections

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Bibliographic Details
Group Author: Selfe Cynthia L 1951-; Hawisher Gail E; Ittersum Derek Van
Published: Palgrave Macmillan,
Publisher Address: New York
Publication Dates: 2007.
Literature type: Book
Language: English
Subjects:
Carrier Form: xiii, 273 p.: ; 24 cm.
ISBN: 1403972192 (alk. paper)
9781403972194 (alk. paper)
1403972206 (alk. paper)
9781403972200 (alk. paper)
Index Number: G899
CLC: G899-05
Call Number: G899-05/G192
Contents: Includes bibliographical references and index.
Foreword / James P. Gee -- Introduction / Gail E. Hawisher and Cynthia L. Selfe -- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty -- Interchapter I: What some girls say about gaming -- pa