Gaming lives in the twenty-first century:literate connections
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Group Author: | ; ; |
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Published: |
Palgrave Macmillan,
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Publisher Address: | New York |
Publication Dates: | 2007. |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | xiii, 273 p.: ; 24 cm. |
ISBN: |
1403972192 (alk. paper) 9781403972194 (alk. paper) 1403972206 (alk. paper) 9781403972200 (alk. paper) |
Index Number: | G899 |
CLC: | G899-05 |
Call Number: | G899-05/G192 |
Contents: |
Includes bibliographical references and index. Foreword / James P. Gee -- Introduction / Gail E. Hawisher and Cynthia L. Selfe -- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty -- Interchapter I: What some girls say about gaming -- pa |