The proteus paradox : how online games and virtual worlds change us- and how they don't /
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Main Authors: | |
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Published: |
Yale University Press,
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Publisher Address: | New Haven : |
Publication Dates: | [2014] |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | x, 248 pages ; 22 cm |
Bibliography: | Includes bibliographical references (pages 217-234) and index. |
ISBN: |
9780300190991 (hardback) : 0300190999 (hardback) |
Index Number: | GV1469 |
CLC: | G899 |
Call Number: | G899/Y42 |
Contents: | Machine generated contents note: ch. 1 The New World -- ch. 2 Who Plays and Why -- ch. 3 Superstitions -- ch. 4 The Labor of Fun -- ch. 5 Yi-Shan-Guan -- ch. 6 The Locker Room Utopia -- ch. 7 The "Impossible" Romance -- ch. 8 Tools of Persuasion and Control -- ch. 9 Introverted Elves, Conscientious Gnomes, and the Quest for Big Data -- ch. 10 Changing the Rules -- ch. 11 The Hidden Logic of Avatars -- ch. 12 Reflections and the Future of Virtual Worlds. |