Storytelling in video games : the art of the digital narrative /

"Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in...

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Bibliographic Details
Main Authors: Green, Amy M., 1975
Published: McFarland & Company, Inc., Publishers,
Publisher Address: Jefferson, North Carolina :
Publication Dates: [2018]
Literature type: Book
Language: English
Series: Studies in gaming
Subjects:
Summary: "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"--
Carrier Form: vii, 227 pages ; 23 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9781476668765 (paperback : alkaline paper) :
1476668760 (paperback : alkaline paper)
Index Number: GV1469
CLC: G898.3
Call Number: G898.3/G795
Contents: Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom.