Virtual, augmented and mixed reality : interaction, navigation, visualization, embodiment, and simulation : 10th International Conference, VAMR 2018, held as part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings. Part I /

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers an...

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Bibliographic Details
Corporate Authors: VAMR Conference Las Vegas, Nev; International Conference on Human-Computer Interaction Las Vegas, Nev
Group Author: Chen, Jessie Y. C; Fragomeni, Gino
Published: Springer,
Publisher Address: Cham :
Publication Dates: [2018]
Literature type: Book
Language: English
Series: Lecture notes in computer science, 10909
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Subjects:
Summary: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulat
Item Description: Includes author index.
Carrier Form: xxi, 479 pages : illustrations ; 24 cm.
Bibliography: Includes bibliographical references and author index.
ISBN: 9783319915807
3319915800
Index Number: QA76
CLC: TP11-532
TP391.98-532
Call Number: TP391.98-532/V819/2018/pt.1
Contents: Interaction, navigation, and visualization in VAMR; Embodiment, communication, and collaboration in VAMR; Education, training, and simulation; VAMR in psychotherapy, exercising, and health; Virtual reality for cultural heritage, entertainment, and games; Industrial and military applications.