Product experience /

The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas...

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Bibliographic Details
Corporate Authors: Elsevier Science & Technology.
Group Author: Schifferstein, H. (Hendrik), 1964- (Editor); Hekkert, Paul, 1963- (Editor)
Published: Elsevier,
Publisher Address: San Diego, CA :
Publication Dates: 2008.
Literature type: eBook
Language: English
Edition: First edition.
Subjects:
Online Access: http://www.sciencedirect.com/science/book/9780080450896
Summary: The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing. The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human product experience, we need to use different approaches and we need to build bridges between these various fields of expertise *Most comprehensive collection of psychological research behind product design and usability *Consistenly addresses the 3 components of human-product experience: the human, the product, and the experience *International contributions from experts in the field.
Carrier Form: 1 online resource (xxiii, 662 pages) : illustrations
Bibliography: Includes bibliographical references and index.
ISBN: 9780080450896
008045089X
9780080556789
0080556787
1281099961
9781281099969
Index Number: HF5415
CLC: F713.55
Contents: Preliminary TOC -- Preface -- Introduction (H.N.J. Schifferstein & P. Hekkert) -- Part I: From the human perspective -- IA. Senses -- 1. On the visual appearance of objects (Harold T. Nefs) -- 2. The tactual experience of objects (M.H. Sonneveld and H.N.J. Schifferstein) -- 3. The experience of product sounds (R. van Egmond) -- 4. Taste, smell and chemesthesis in product experience (Armand V. Cardello and Paul Wise) -- 5. Multisensory product experience (H.N.J. Schifferstein and C. Spence) -- IB. Capacities & skills -- 6. Human capability and product design (John Clarkson) -- 7. Connecting design with cognition at work (David D. Woods and Axel Roesler) -- 8. Designing for expertise (Axel Roesler and David D. Woods) -- Part II: From the interaction perspective -- 9. Holistic perspectives on the design of experience (Gerald C. Cpuchik and Michelle C. Hilscher) -- IIA. The aesthetic experience -- 10. Product aesthetics (P. Hekkert and Helmut Leder) -- 11. Aesthetics in interactive products: correlates and consequences of beauty (M. Hassenzahl) -- IIB. The experience of meaning -- 12. Meaning in product use -- a design perspective (Stella Boss and Heimrich Hanis) -- 13. Product expression: bridging the gap between the symbolic and the concrete (T.J.L. van Rompay) -- 14. Semantics: meanings and contexts of artefacts (Klaus Krippendorff and Reinhart Butter) -- IIC. The emotional experience -- 15. Product emotion (P.M.A. Desmet) -- 16. Consumption emotions (Marsha L. Richins) -- IID. Specific experiences and approaches -- 17. Product attachment: design strategies to stimulate the emotional bonding to products (Ruth Mugge, Jan P.L. Schoormans, and Hendrik N.J. Schifferstain) -- 18. Crucial elements of designing for comfort (Peter Vink and MIchiel P. de Looze) -- 19. Co-experience: product experience as social interaction (Katja Battarbee and Ilpo Koskinen) -- 20. Affective meaning: the Kansei Engineering approach (Simon Schutte, Jorgen Eklund, S. Ishihara, and M. Nagamachi) -- Part III: From the product perspective -- IIIA. Digital products -- 21. The useful interface experience: the role and transformation of usability (John M. Carroll and Helena M. Mentis) -- 22. The experience of intelligent products (David Keyson) -- 23. The game experience (Jeroen Jansz) -- IIIB. Non-durables -- 24. Experiencing food products within a physical and social context (Herbert Meiselman) -- 25. The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior (Larry Garber, Eva M. Hyatt, and Unal O. Boya) -- IIIB. Environments -- 26. Office experiences (Christina Bodin Danielsson) -- 27. The shopping experience (Ann Marie Fiore) -- Closing reflections (H.N.J. Schifferstein and P. Hekkert).
From the human perspective --
Senses --
On the visual appearance of objects /
Tactual experience of objects /
The experience of product sounds /
Taste, smell and chemesthesis in product experience /
Multisensory product experience /
Capacities and skills --
Human capability and product design /
Connecting design with cognition at work /
Designing for expertise /
From the interaction perspective --
Holistic perspectives on the design of experience /
The aesthetic experience --
Product aesthetics /
Aesthetics in interactive products: correlates and consequences of beauty -- /
The experience of meaning --
Meaning in product use: a design perspective /
Product expression: bridging the gap between the symbolic and concrete /
Semantics: meaning and contexts of artifacts /
The emotional experience --
Product emotion /
Consumption emotions /
Specific experiences and approaches --
Product attachment: design strategies to stimulate the emotional bonding to products /
Crucial elements of designing for comfort /
Eco-experience: product experience as social interaction /
Affective meaning: the Kansei engineering approach /
From the product perspective
Digital products --
The useful interface experience: the role and transformation of usability /
The experience of intelligent products /
The game experience /
Non-durables --
Experiencing food products within a physical and social context /
The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior /
Environments --
Office experiences /
The shopping experience /
Closing reflections /