Never alone : video games as interactive design /
"As our devices like to remind us, we spend a huge portion of our lives in digital worlds. The interfaces we use to access them--from Zoom to FaceTime, WhatsApp to Discord, Roblox to Fortnite--are visual and tactile manifestations of code that both connect and separate us, and shape the way we...
Saved in:
Corporate Authors: | ; |
---|---|
Group Author: | ; ; ; |
Published: |
The Museum of Modern Art,
|
Publisher Address: | New York, NY : |
Publication Dates: | [2022] |
Literature type: | Book |
Language: | English |
Subjects: | |
Summary: |
"As our devices like to remind us, we spend a huge portion of our lives in digital worlds. The interfaces we use to access them--from Zoom to FaceTime, WhatsApp to Discord, Roblox to Fortnite--are visual and tactile manifestations of code that both connect and separate us, and shape the way we behave and perceive others. Yet like other ubiquitous tools, interfaces are seldom recognized as design. This exhibition brings together notable examples of interaction design, a field that considers the points of contact between objects--whether machines, apps, or entire infrastructures--and people. The exhibition, drawn from work in MoMA's collection, ranges from the iconic and universal @ sign, a symbol dating back to the Middle Ages, to an ad hoc device that allows a graffiti artist with ALS to tag city walls from their bed. Games range from global staples such as Tetris and Pac-Man, to immersive explorations of the natural world, like Flower, or records of indigenous traditions and culture, like Never Alone, to forays into the absurd like Everything Is Going to Be OK. These works remind us that while the digital realm has different, and often untested, rules of engagement, interaction design can transform our behaviors--from the way we experience and move our bodies to the ways we conceive of space, time, and relationships."-- |
Item Description: | "Published in conjunction with the exhibition 'Never alone : video games and other interactive design' at the Museum of Modern Art, New York, September 10, 2022-July 16, 2023. Organized by Paola Antonelli, Senior Curator, Paul Galloway, Collection Specialist, and Anna Burckhardt, Curatorial Assistant, Department of Architecture and Design."--Colophon. |
Carrier Form: | 137 pages : color illustrations ; 26 x 21 cm |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781633451414 1633451410 |
Index Number: | N8217 |
CLC: |
G898.3-05 J198-28 |
Call Number: | J198-28/N513 |
Contents: |
Foreword / Never alone / 1. The input / 2. The designer / 3. The player / |