Educational Games for Soft-Skills Training in Digital Environments : New Perspectives /
This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for...
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Main Authors: | |
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Corporate Authors: | |
Group Author: | ; ; ; ; |
Published: |
Springer International Publishing : Imprint: Springer,
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Publisher Address: | Cham : |
Publication Dates: | 2017. |
Literature type: | eBook |
Language: | English |
Series: |
Advances in Game-Based Learning
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Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-3-319-06311-9 |
Summary: |
This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills. |
Carrier Form: | 1 online resource (XI, 169 pages) : illustrations. |
ISBN: | 9783319063119 |
Index Number: | LC8 |
CLC: | G40-057 |
Contents: | Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix. |