Entertainment computing-- ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings /
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to the...
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Corporate Authors: | ; |
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Group Author: | |
Published: |
Springer,
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Publisher Address: | Heidelberg : |
Publication Dates: | 2013. |
Literature type: | eBook |
Language: | English |
Series: |
Lecture Notes in Computer Science,
8215 LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI |
Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-3-642-41106-9 |
Summary: |
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. |
Item Description: |
International conference proceedings. Includes author index. |
Carrier Form: | 1 online resource (xiv, 214 pages) : illustrations. |
Bibliography: | Includes author index. |
ISBN: |
9783642411069 (electronic bk.) 3642411061 (electronic bk.) 3642411053 (print) 9783642411052 (print) |
Index Number: | QA76 |
CLC: | TP37-532 |
Contents: |
Full Papers. An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes / A New Chess Variant for Gaming AI / A Systematic Review of Game Design Methods and Tools / Augmented Home / Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment / Exploring Opponent Formats / Investigating the Role of Composition Conventions in Three-Move Mate Problems / Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D / MobileWars: A Mobile GPGPU Game / StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism / Technologically Mediated Intimate Communication: An Overview and Future Directions / Short Papers. 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study / A Game Design Analytic System Based on Data Provenance / Evaluation of Interaction Methods for a Real-Time Augmented Reality Game / Exercise My Game: Turning Off-The-Shelf Games into Exergames / How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application / Life-Like Animation System of Virtual Firefly Based on Animacy Perception / Posters. A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments / A Technique to Improve Freehand Sketches of Multi-touch Interactions / An Artificial Emotional Agent-Based Architecture for Games Simulation / An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments / Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research / Evaluating Paper Prototype for Tabletop Collaborative Game Applications / Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game / Motivation-Based Game Design: A Framework for Evaluating Engagement Potential / Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment / Suspended Walking: A Physical Locomotion Interface for Virtual Reality / Usability Evaluation of an Application Designed for the Older Adults / Demonstrations. Demonstrating Hundreds of AIs in One Scene / Educational: 3D Design for Mobile Augmented Reality / |