Handbook of research on international approaches and practices for gamifying mathematics /
"This book provides relevant theoretical frameworks and the latest empirical research findings in the area of teaching and learning Mathematics in bilingual/plurilingual education by using active methodologies, especially gamification and game-based learning and teaching"--
Saved in:
Group Author: | ; ; |
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Published: |
IGI Global,
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Publisher Address: | Hershey PA : |
Publication Dates: | [2022] |
Literature type: | Book |
Language: | English |
Series: |
Advances in game-based learning (AGBL) book series,
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Subjects: | |
Summary: |
"This book provides relevant theoretical frameworks and the latest empirical research findings in the area of teaching and learning Mathematics in bilingual/plurilingual education by using active methodologies, especially gamification and game-based learning and teaching"-- |
Carrier Form: | xxiii, 422 pages : illustrations ; 29 cm. |
Bibliography: | Includes bibliographical references (pages 374-414) and index. |
ISBN: |
9781799896609 1799896609 |
Index Number: | QA20 |
CLC: | O1-42 |
Call Number: | O1-42/H236 |
Contents: | Digital game-based learning to teach mathematics within CLIL : using animal crossing : new horizons in the class / María García-Molina, Francisco Javier Palacios-Hidalgo -- Using FractioQuest in the mathematics classroom : insights into methodological issues from a study in Italy / Francesca Ferrara, Giulia Ferrari -- Gamified math trails in pre-school and primary education teacher training : analysis of motivations and experiences / Enrique Martínez Jiménez, Angélica Benito Sualdea, Álvaro Nolla de Celis -- Math teachers' perceptions about gamification strategies : an exploratory study in the Spanish context / Francisco Javier Palacios-Hidalgo, Jill Surmont, Esli Struys, Elisabeth Meuleman -- Teachers' struggling in identifying the semiotic potential of mathematical board games / Andrea Maffia, Liliana Silva -- The mastermind game. a combinatorial approach / Laura Lamberti, Francesca Tovena -- Designing and applying a narrative frame to teach Mathematics and English to young learners with low English level in the CLIL context : a Vietnamese project / Tú Anh Hà -- Bul game : playing with knights and knaves / Luigi Bernardi -- Bul game : playing with knight and knaves / Luigi Bernardi -- Use of Minecraft education edition for consolidation in math classes / Lucia Rotger Garcia, Sandra Herreros, Juan Miguel Ribera Puchades -- Abstract games in math high school education / Matteo Torre -- Game-based approach to mathematical reasoning for high school students / Jesus Montejo Gamez, Ma. Victoria Amador-Saelices, Esperanza López Centella -- Textbooks for bilingual mathematics classrooms. Analysing the cognitive demand of mathematical tasks / Jorge Jiménez-Gutiérrez, Elvira Fernández-Ahumada, Natividad Adamuz-Povedano -- Designing and producing CLIL materials for mathematics content learning : an international telecollaborative case study / Cristina A. Huertas-Abril -- "Game theory lab" : a gamification laboratory for high school students / Giovanna Bimonte, Francesco Tortoriello, Ilaria Veronesi -- Learning about e-safety rules while playing. Create an interactive test with CoSpaces Edu / Álvaro Molina Ayuso -- Gamifying CLIL : unlocking the potential of game-based learning / Sarah Lister -- StreetMath, supporting young migrants empowerment / Domenico Brunetto. |