Virtual worlds and e-commerce : technologies and applications for building customer relationships /
"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by pub
Saved in:
Corporate Authors: | |
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Group Author: | |
Published: |
IGI Global,
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Publisher Address: | Hershey, Pa. : |
Publication Dates: | 2011. |
Literature type: | eBook |
Language: | English |
Subjects: | |
Online Access: |
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61692-808-7 |
Summary: |
"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by pub |
Carrier Form: | PDFs (327 pages) : illustrations |
Bibliography: | Includes bibliographical references. |
ISBN: | 9781616928100 (ebook) |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Index Number: | HF5548 |
CLC: | F713.36 |
Contents: | 1. Virtual worlds / David Oyarzun, Mar ia Carretero, Amalia Ortiz, Alex Garc ia-Alonso -- 2. 3D3C real virtual worlds defined / Yesha Sivan -- 3. From e-commerce to v-commerce / Susan Jones -- 4. Convergence of online gaming and e-commerce / Tracy Harwo |