Cases on e-learning management : development and implementation /

"This book provides innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education"--Provi...

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Bibliographic Details
Corporate Authors: IGI Global
Group Author: Yang, Harrison Hao, 1964- (Editor); Wang, Shuyan, 1962- (Editor)
Published: IGI Global,
Publisher Address: Hershey, Pa. :
Publication Dates: 2013.
Literature type: eBook
Language: English
Subjects:
Online Access: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-1933-3
Summary: "This book provides innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education"--Provided by publisher.
Carrier Form: PDFs (446 pages) : illustrations
Bibliography: Includes bibliographical references.
ISBN: 9781466619340 (ebook)
Access: Restricted to subscribers or individual electronic text purchasers.
Index Number: LB1028
CLC: G434
Contents: Virtual teaming in online education: does it work? / Shirley Shmerling, Linda M. L. Peters -- Internet technological, pedagogical, and content knowledge: a theoretical framework for mobile learning (iTPACK) / Prince Hycy Bull -- Using a social learning community to actively engage students' participation in a virtual classroom / Fariel Mohan -- Upload, download, overload!: an empirical study of online design and organization factors that impact learning outcomes and reports of overload / Lena Paulo Kushnir, Kenneth Berry -- Video gaming for STEM education / Kim J. Hyatt, Jessica L. Barron, Michaela A. Noakes -- Factors in the usage of mobile phones in Japanese university EFL classrooms / George R. MacLean, James A. Elwood -- Interaction to facilitate learning in social network gaming / Hyungsung Park -- A possible "catalytic" effect of multimedia learning content / Jim Ellis -- The career concept map: eportfolio content and critical thinking skills / Paul A. Fritz -- Designing digital cognitive games that facilitate mindful reasoning and decision-making / Robert Haworth, Kamran Sedig -- Problem solving processes and strategies in the virtual interactive student-oriented learning environment / Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho Man Lee -- Collaboratively designing and building a digital entomology lab at K-State / Shalin Hai-Jew -- Designing for reflection: a case study with digital tabletops and digital mysteries / Ahmed Kharrufa, Patrick Olivier -- Using mobile technology in schools to develop social skills in children with autism: teacher attitude makes all the difference / Joseph Mintz -- Exploring Second Life as a venue for peer-teaching: a case from teacher education / Karen Lybeck, Dana Bruhn, Solen Feyissa -- Collaborative learning in virtual English class: a Hong Kong case study / Lan Li, Dora Wong, Dean A. F. Gui, Gigi Au Yeung -- Web conferencing as a pedagogical tool: results from a Brazilian experience / Francisco Vieira Garonce, Gilberto Lacerda dos Santos -- eTTCampus: innovative approaches to process evaluation / David E. Gray, Malcolm Ryan -- The learning effect of using a blended learning design in K12 science teaching / Paul-Erik Lillholm Rosenbaum, yvind Mikalsen, Otto Grahl-Nielsen -- Cross-cultural wiki collaboration in teacher education / Xiaojun Chen.