Handbook of research on promoting economic and social development through serious games /

"With technological novelty a growing basis for innovative change in many kinds of environments such as in education, commerce, marketing, work, health, governance, and sustainability, this publication will contribute to the serious games field by investigating original contributions and method...

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Bibliographic Details
Group Author: Bernardes, Oscar, 1978-; Amorim, Vanessa, 1992-
Published: IGI GLobal,
Publisher Address: Hershey, PA :
Publication Dates: [2022]
Literature type: Book
Language: English
Series: A volume in the advances in Human and Social Aspects of Technology (AHSAT) Book Series,
Subjects:
Summary: "With technological novelty a growing basis for innovative change in many kinds of environments such as in education, commerce, marketing, work, health, governance, and sustainability, this publication will contribute to the serious games field by investigating original contributions and methods that use serious games in various domains and areas"--
Carrier Form: xxvi, 665 pages : illustrations, maps ; 29 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9781799897323
179989732X
Index Number: GV1202
CLC: G898-05
Call Number: G898-05/H236
Contents: Serious games for learning and recruitment in the new humanism / Tetiana Luhova -- Improving immigrant inclusion through the design of a digital language learning game / Heidi Katz, Emmanuel Acquah, Anette Bengs, Fredrik Sten, Mattias Wingren -- The interplay between in-game activity, learning gains, and enjoyment in a serious game on STEM / Jose A. Ruipérez Valiente -- Impact on Twitter of new approaches to recruitment practices and ethical issues of gamifying activities / Lydia Martin, Antoine Taly, Inowlocki Philippe, Marie-Hélène Ferrer -- Finding supportive frameworks for serious games : learning from modern board game designs / Micael Sousa -- Immersive learning in neonatal resuscitation education : an overview of the RETAIN project / Maria Cutumisu, Simran Ghoman, Georg Schmölzer -- Multiplayer game-based language learning / Sam Redfern, Richard McCurry -- Gamification as an engaging approach for university students in distance education / Pierluigi Muoio, Lorella Gabriele -- Gamifying interventions : sweetening mental health interventions in children / Nicholas Goh.