Gaming and cognition:theories and practice from the learning sciences
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Group Author: | |
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Published: |
Information Science Reference,
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Publisher Address: | Hershey, PA |
Publication Dates: | c2010. |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | xxv, 405 p.: ill. ; 29 cm. |
ISBN: |
9781615207176 (hbk.) 1615207171 (hardcover) |
Index Number: | G899 |
CLC: | G899-05 |
Call Number: | G899-05/G192-2 |
Contents: |
Includes bibliographical references (p. 350-389) and index. Section 1. Historical Perspectives -- Video Games Revisited / Patricia M. Greenfield -- Distinctions Between Games and Learning : A Review of Current Literature on Games in Education / Katrin Becker, Simon Fraser -- MMORPGs in Support of Learning : Current Trends and Future Uses / Bodi Anderson -- Section 2. New Theories and Models -- Elemental Learning and the Pyramid of Fidelity / J. V. Dempsey -- Feedforward as an Essential Active Principle of Engagement in Computer Games / Richard H. Swan -- Cognitive Load and Empathy in Serious Games : A Conceptual Framework / Wen-Hao David Huang, Sharon Tettegah -- Section 3. Theory Into Practice -- Effective Knowledge Development in Game-Based Learning Environments : Considering Research in Cognitive Processes and Simulation Design / Amy B. Adcock ... [et al.] -- Learners' Cognitive Load When Using Educational Technology / Renae Low, Putai Jin, John Sweller -- Making a Connection : Game Genres, Game Characteristics, and Teaching Structures / Dennis Charsky -- Activity-Based Scenario Design, Development, and Assessment in Serious Games / Tim Marsh -- Section 4. Research and Design -- Introducing Flowometer : A CyGaMEs Assessment Suite Tool / Debbie Denise Reese -- Different Strokes for Different Folks : Tapping Into the Hidden Potential of Serious Games / Brian Magerko, Carrie Heeter, Ben Medler -- Section 5. Practitioner Perspectives -- Developing Serious Games for Learning Language-in-Culture / K. A. Barrett, W. Lewis Johnson -- Principles and Signatures in Serious Games for Science Education / Otto Borchert ... [et al.]. "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher. |