The toxic meritocracy of video games : why gaming culture is the worst /

In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize ski...

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Bibliographic Details
Main Authors: Paul, Christopher A
Published: University of Minnesota Press,
Publisher Address: Minneapolis :
Publication Dates: [2018]
Literature type: Book
Language: English
Subjects:
Summary: In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meri
Carrier Form: 245 pages ; 22 cm
Bibliography: Includes bibliographical references and index.
ISBN: 9781517900410 (paperback) :
1517900417 (paperback)
Index Number: GV1469
CLC: G898.3-05
Call Number: G898.3-05/P324