Examining the evolution of gaming and its impact on social, cultural, and political perspectives /

"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--

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Bibliographic Details
Group Author: Valentine, Keri Duncan; Jensen, Lucas John
Published: Information Science Reference,
Publisher Address: Hershey, PA :
Publication Dates: [2016]
Literature type: Book
Language: English
Series: Advances in Human and Social Aspects of Technology (AHSAT) Book Series,
Subjects:
Summary: "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--
Carrier Form: xxxiv, 456 pages : illustrations ; 29 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9781522502616 (hardcover) :
1522502610 (hardcover)
Index Number: GV1469
CLC: G898.3-05
Call Number: G898.3-05/E961
Contents: A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digi