Violent video game effects on children and adolescents:theory, research, and public policy

Saved in:
Bibliographic Details
Main Authors: Anderson Craig Alan, 1952-
Group Author: Gentile Douglas A., 1964-; Buckley Katherine E.
Published: Oxford University Press,
Publisher Address: Oxford New York
Publication Dates: 2007.
Literature type: Book
Language: English
Subjects:
Carrier Form: viii, 190 p.: ill. ; 24 cm.
ISBN: 0195309839 (cloth)
9780195309836 (cloth)
Index Number: C913
CLC: C913.5
G899
Call Number: C913.5/A545
Contents: Includes bibliographical references (p. 173-186) and index.
"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket.