Violent video game effects on children and adolescents:theory, research, and public policy
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Main Authors: | |
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Group Author: | ; |
Published: |
Oxford University Press,
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Publisher Address: | Oxford New York |
Publication Dates: | 2007. |
Literature type: | Book |
Language: | English |
Subjects: | |
Carrier Form: | viii, 190 p.: ill. ; 24 cm. |
ISBN: |
0195309839 (cloth) 9780195309836 (cloth) |
Index Number: | C913 |
CLC: |
C913.5 G899 |
Call Number: | C913.5/A545 |
Contents: |
Includes bibliographical references (p. 173-186) and index. "Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket. |