Evaluating children's interactive products : principles and practices for interaction designers /

Interactive products designed for childrenwhether toys, games, educational products, or websitesare increasingly embedded in childrens lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for...

Full description

Saved in:
Bibliographic Details
Corporate Authors: Elsevier Science & Technology.
Group Author: Markopoulos, P. (Panos) (Editor)
Published: Morgan Kaufmann,
Publisher Address: Amsterdam ; Boston :
Publication Dates: 2008.
Literature type: eBook
Language: English
Series: The Morgan Kaufmann series in interactive technologies
Subjects:
Online Access: http://www.sciencedirect.com/science/book/9780123741110
Summary: Interactive products designed for childrenwhether toys, games, educational products, or websitesare increasingly embedded in childrens lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations. This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.
Carrier Form: 1 online resource (1 volume).
Bibliography: Includes bibliographical references and index.
ISBN: 9780123741110
0123741114
9780080558257
0080558259
Index Number: TS171
CLC: TP37
Contents: PART 1 CHILDREN AND TECHNOLOGY -- 1 WHAT IS A CHILD -- 2 CHILDREN AND INTERACTIVE TECHNOLOGY -- 3 THE INTERACTIVE PRODUCT LIFECYCLE -- PART 2 EVALUATING WITH AND FOR CHILDREN -- 4 ETHICAL PRACTICE IN EVALUATIONS -- 5 PLANNING THE EVALUATION STUDY -- 6 BEFORE THE EVALUATION -- 7 DURING THE EVALUATION -- 8 AFTER THE EVALUATION -- PART 3 METHODS OF EVALUATION -- 9 RECORDING AND LOGGING -- 10 OBSERVATION METHODS -- 11 VERBALIZATION METHODS -- 12 THE WIZARD OF OZ METHOD -- 13 SURVEY METHODS -- 14 DIARIES -- 15 INSPECTION METHODS -- PART 4 CASE STUDIES -- 16 CASE STUDY 1: GAME-CONTROLLING GESTURES IN -- INTERACTIVE GAMES -- 17 CASE STUDY 2: EMBEDDING EVALUATION IN THE -- DESIGN OF A PERVASIVE GAME CONCEPT -- 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS.