Game production studies /
Saved in:
Group Author: | ; |
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Published: |
Amsterdam University Press,
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Publisher Address: | Amsterdam : |
Publication Dates: | [2021] |
Literature type: | Book |
Language: | English |
Series: |
Games and play ;
10 |
Subjects: | |
Carrier Form: | 355 pages : illustrations : 24 cm. |
Bibliography: | Includes bibliographical references (pages [309]-345) and index. |
ISBN: |
9789463725439 9463725431 |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/G192-5 |
Contents: |
Machine generated contents note: Labour -- Hobbyist Game Making Between Self-Exploitation and Self-Emancipation / Self-Making and Game Making in the Future of Work / Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a `Global Games' Era / Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces / Development -- Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play / Game Development Live on Twitch: Observations of Practice and Educational Synergies / Unity Production: Capturing the Everyday Game Maker Market / More Than One Flop from Bankruptcy: Rethinking Sustainable Independent Game Development / Publishing & Monetization -- How to Study Game Publishers: Activision Blizzard's Corporate History / Who Creates Microtransactions: The Production Context of Video Game Monetization / Regulating In-Game Monetization: Implications of Regulation on Games Production / Regional Perspectives -- Promises of the Periphery: Producing Games in the Communist and Transformation-Era Czechoslovakia / Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry / The Development of Greater China's Games Industry: From Copying to Imitation to Innovation / |